Human & Machine Collaboration in Fine Art

A Continuous Timeline of Artists Working with Automation, Computation, and AI

"In other words, I reduce the idea of aesthetic considerations to the choice of the mind, not the ability or cleverness of the hand."
Marcel Duchamp
1770
Jaquet-Droz Automata
La Chaux-de-Fonds, Switzerland
Mechanical
Programmable automata write text and draw images via cam mechanisms; human sets parameters, machine executes marks autonomously.
Early proof that inscription can be delegated to a mechanism—proto-automation of authorship.

The Jaquet-Droz family created three mechanical automata: The Writer (40 interchangeable cams program text up to 40 characters), The Draughtsman (draws four different images), and The Musician (actually plays an organ). These machines demonstrated that creative acts could be mechanized through programmable systems centuries before computers.

1950
Ben Laposky: Oscillons
Iowa, USA
Electronic
Oscilloscope waveforms photographed as art—parameterized setups yield unpredictable electronic interactions.
Signal dynamics as autonomous visual engine.

Laposky created abstract imagery by manipulating electronic beams on an oscilloscope, capturing the results on high-speed film. The machine's electronic behavior became a creative partner.

1951
John Cage: Music of Changes
New York, USA
Systems/Chance
I Ching operations determined musical parameters, formalizing nonhuman decision systems in composition.
Algorithmic chance as composing partner.

Cage used ancient Chinese divination system to make compositional decisions, removing personal taste and establishing system-based creativity.

1953
Gordon Pask: MusiColor
London, UK
Cybernetic
Interactive light machine "gets bored" with repetition and shifts response autonomously, modeling adaptive behavior.
Feedback and adaptation produce novelty.

MusiColor responded to sound with light displays, but would change its behavior patterns if inputs became too predictable—an early example of machine "learning" through environmental interaction.

1956
Nicolas Schöffer: CYSP 1
Paris, France
Cybernetic
Sensor-driven sculpture moves in response to light, sound, and presence, enacting environment-coupled autonomy.
Sensors + control logic = autonomous behavior.

The sculpture performed a ballet-like dance responding to environmental stimuli. First cybernetic sculpture exhibited publicly at the Sarah Bernhardt Theater in Paris.

1960
GRAV Collective: Labyrinths
Paris, France
Interactive
Participant-triggered optical and kinetic effects exceed any single artist's control, distributing agency across systems and viewers.
Collective authorship via responsive environments.

Viewers became part of the system, their movements and decisions creating the artwork. Rules determined possible outcomes, but actual results emerged from participant interaction.

1962
Hiroshi Kawano: First Ideas on Computing & Aesthetics
Tokyo, Japan
Algorithmic
Published first ideas about aesthetics and computing. Philosophy and aesthetics scholar begins exploring computational art.
Kawano, influenced by Max Bense's writings on measurable beauty, began theorizing how computers could be used in artistic creation. He taught himself programming to test his theories about information aesthetics.
1964
Hiroshi Kawano: Digital Mondrians
Tokyo, Japan
Algorithmic
Created first computer-generated images in Japan using OKITAC 5090A computer. Published in IBM Review.
Rules + randomness = machine aesthetic choice.

Kawano had to write programs in complex computer languages, punch hundreds of cards, and feed them into massive mainframe computers. Though he set the rules, he couldn't determine exactly what would appear. One of the world's earliest digital artists working parallel to Western pioneers.

1964
Georg Nees, Frieder Nake, Vera Molnar: Early Computer Art
Germany/France
Algorithmic
Programs with stochastic processes formalized rule-driven image generation where outcomes emerge from machine logic.
Rules + randomness = machine aesthetic choice.

These artists developed algorithms and mathematical formulas to create geometric and abstract artworks, establishing computer-generated art as a field. Programs with stochastic processes formalized rule-driven image generation where outcomes emerge from machine logic.

1966
E.A.T.: Experiments in Art & Technology
New York, USA
Collaborative
Large-scale collaborations yielded unpredictable tech behaviors in performance and installation contexts.
Interdisciplinary systems generate emergent effects.

Founded by engineers Billy Klüver and Fred Waldhauer, and artists Robert Rauschenberg and Robert Whitman, E.A.T. facilitated collaborations between artists and engineers at Bell Labs and elsewhere.

1968
Edward Ihnatowicz: SAM
London, UK
Robotic
Sound-tracking mobile sculpture exhibited autonomous targeting behavior in a major institutional setting.
Perception-action loop as aesthetic system.

SAM (Sound Activated Mobile) would turn its "head" toward the loudest sound source, creating interactive relationships with viewers.

1968
Hiroshi Kawano: First Computer Art Contest Exhibition
Tokyo, Japan
Algorithmic
Kawano participates in Japan's first major computer art exhibition.
Japan establishes itself as a center for computational art alongside Europe and America. The exhibition demonstrated growing interest in algorithmic aesthetics in Asia.
1969
Manfred Mohr: Hypercube Programs
Paris/NYC
Algorithmic
Code explored combinatorial structures generating vast visual families from fixed relations.
Systematic variation from constrained rules.

Mohr's programs explored the aesthetics of n-dimensional hypercubes, generating thousands of unique compositions from a single algorithmic system.

1970
Lillian Schwartz: BEFLIX Films
Bell Labs, USA
Computer Film
Hybrid algorithmic and manual manipulation created temporal visual structures beyond hand animation alone.
Programmed motion as co-composer.

Working at Bell Labs, Schwartz pioneered computer-generated animation, combining algorithmic processes with artistic vision to create complex moving imagery.

1970
Hiroshi Kawano: First Solo Exhibition
Tokyo, Japan
Algorithmic
Major solo exhibition establishes Kawano as leading figure in Japanese computational art.
Major solo exhibition establishes Kawano as leading figure in Japanese computational art. Throughout the 1970s, Kawano exhibited in Tokyo, Zagreb, and Montreal, and began shifting his focus toward artificial intelligence applications in art.
1973
Harold Cohen: AARON Begins
California, USA
AI System
An evolving drawing program generating original images; extended co-development of personal and machine "style."
Long-running human-AI apprenticeship.

Cohen developed AARON at UC San Diego, creating one of the first AI art systems. The program autonomously generated drawings using rule-based AI, evolving over decades from simple line drawings to complex, colorful compositions. Many scholars consider this the first use of machine learning in art.

1978
Hiroshi Kawano: Visits MIT AI Lab
Massachusetts, USA / Japan
AI Research
Meets AI pioneers Marvin Minsky and Seymour Papert at MIT's Artificial Intelligence Laboratory.
Japanese artist-philosopher engages directly with AI research community. This exchange demonstrates the global conversation between artists and AI researchers in the late 1970s.
1984
Hiroshi Kawano: "Computer and Aesthetics"
Japan
Theory/AI
Published book "Computer and Aesthetics: Searching for the Art of Artificial Intelligence," earning PhD from Osaka University.
Artist-philosopher articulates theoretical framework for AI in art. Kawano's writing positioned him as both practitioner and theorist of computational aesthetics.
2017
Holly Herndon & Mat Dryhurst: ML Model Development
International
Machine Learning
Making ML models since 2017, contributing to the development of the AI image generator, DALL-E.
Artists as AI developers, not just users. Their independent and collaborative practices focus on music and voice. They contributed to DALL-E development five years before public release, demonstrating artists at the forefront of AI tool creation.
2018
Victor Dibia: African Mask Generation
Ghana
GANs
Generated images of African masks from dataset of 9,300 historic designs from across the continent using GANs.
African artist using machine learning to explore cultural heritage. This work demonstrated both technical mastery and cultural application of AI, years before the 2022 commercial AI boom.
2018
Gallery of Code: First AI in Art Summit
Nigeria
Institution
Africa's first transdisciplinary design lab organized Nigeria's first AI in Art Summit (with Ars Electronica).
African artists establishing AI art infrastructure four years before public AI explosion. Founded by Oscar Ekponimo, Gallery of Code positioned Nigeria as a center for AI art discourse and practice.
2018
Malik Afegbua: The Elders Series
Nigeria
AI Fashion
AI-generated fashion show for the elderly challenging stereotypes with stylish older people on the runway.
Received worldwide press coverage. Nigerian creative technologist using AI to ensure African representation in AI-generated imagery, exploring Afrofuturistic themes through technology.
2022
OUCHHH: The Eye of Mexico
Mexico City, Mexico
Public AI Art
Latin America's first public AI art installation. Uses demographic, urban, and mobility data for mesmerizing displays.
Audiovisual performance with data visualizing how residents of Mexico City move. Located at Neuchâtel Polanco complex, the installation explores patterns and changes of mobility, described as "a kind of portal towards the future."
2022
Commercial AI Goes Public
Global
Commercial
DALL-E 2, Midjourney, Stable Diffusion released publicly. ChatGPT launches in November.
The "AI revolution" for the general public. But artists had been there for years—some for decades. Students at universities like FIU, unaware that ML had been in programs like Miami Dade's MAGIC for ten years, rejected and protested AI, forcing educators to spend days explaining this history.