welcome to your character rigging resource
this comprehensive guide covers character rigging techniques across seven major animation platforms, from industry-standard software to experimental and mobile workflows.
platforms covered: after effects, blender grease pencil, blender 2.5d, toon boom harmony, stop motion, procreate dreams, and toon squid.
use case: perfect for animation courses, self-directed learning, and choosing the right tools for your artistic vision.
1. Adobe After Effects Character Rigging
After Effects offers three distinct rigging approaches, from native tools to powerful free and paid extensions. Each method suits different complexity levels and animator preferences.
Option 1: Native Puppet Pin Rigging
Best for: Quick setups, minimal installs, collage/cut-out art, and raster artwork. No plugins required.
Preparation
- Separate artwork into layers (upper arm, forearm, hand, etc.)
- Organize and precompose if needed for clean hierarchy
- Plan pin placement at joints before adding pins
Rig Steps
- Add Puppet Pins at joints; adjust Mesh expansion and density
- Use Starch tool on areas to keep rigid (e.g., upper arm bones)
- Convert pins to controllers using nulls or expressions for simple FK
- Use Advanced Pin with rotation/scale for better joint behavior
- Add Overlap tool to control layer stacking order
Key Resources
Adobe Official: Puppet Tool Documentation Video: Puppet Pin Character Rig Video: Advanced Puppet Pin TechniquesOption 2: Duik Bassel/Angela Auto-Rig (FREE)
Best for: Full IK/FK rigs, controllers, automation, and reusable rigs. Industry-standard free solution.
Download & Install
- Download Duik from Rainbox
- Install script in AE ScriptUI Panels folder
- Restart After Effects and open Duik panel
Rig Steps
- Create or assign 'bones'/structures to layers in Duik panel
- Use Auto-Rig (IK) for limbs - one-click rigging
- Parent facial elements to head bone
- Build controllers via Duik; add constraints from panel
- Set up foot roll, pole vectors, and switchable IK/FK
Key Resources
School of Motion: Complete Guide Video: Duik Beginner to Advanced Video: Duik Auto-Rig Walkthrough Duik Official DocumentationOption 3: RubberHose 3 (PAID - $45)
Best for: Fast, animator-friendly limbs with clean bends. Ideal for stylized or vector limbs and quick turnaround.
Key Resources
Purchase RubberHose 3 from BattleAxe Video: RubberHose Basics Video: Complete Character Rig Video: Rig to Essential GraphicsThree-Class Learning Path
- Class 1: Puppet Pins basics—mesh setup, pins, starch/overlap; rig a single arm and leg
- Class 2: Install Duik; rebuild limbs with Auto-Rig IK; add pole vectors and foot roll
- Class 3: Cleanup and reuse—organize controllers, set IK/FK blends, create animation template
Additional Resources: After Effects Community Forums
2. Blender Grease Pencil Character Rigging
The simplest path is to use Armature bones to deform Grease Pencil strokes, starting with a cut-out style character. This method layers controls (deform → mechanism → control) so students rig quickly and animate predictably in Blender 4.5 LTS.
What's New in Blender 4.5 LTS
- Grease Pencil improvements: compositing integration, better anti-aliasing
- New Grease Pencil Geometry Nodes for color, depth, and softness adjustments
- Armature + vertex groups method remains most accessible and durable for classroom rigging
Core Teaching Sequence
Setup
- Use the 2D Animation template in Blender
- Draw all parts in a single GP object organized by layers
- Turn on 'Auto-lock inactive layers' to prevent accidental edits
Armature
- Add a root bone, then create deformation chain for torso, limbs, head
- Name bones clearly (e.g., def-arm.R, def-leg.L)
- Display bones as Wire and In Front for clarity
Binding
- Select GP object, then Armature → Parent → Armature Deform with Empty Groups
- Assign points to corresponding vertex groups in Edit Mode
- Refine with Weight Paint mode for smooth deformations
Controls
- Duplicate deform bones to create Control and Mechanism layers
- Add constraints (Copy Transforms, Stretch To, IK)
- Build intuitive handles: FK/IK arms, foot roll, head follow
Three-Lab Classroom Plan
Lab 1: Draw to Deform
- Create single GP object with clean layers; sketch neutral pose
- Add Armature with root; create def-torso, def-arm, def-leg, def-head chains
- Parent GP to Armature (Empty Groups), assign vertex groups per part
- Test deformations in Pose Mode
Lab 2: Controls and Constraints
- Duplicate deform bones for ctrl- limbs; add FK controls
- Build IK on forearm/shin chains; add wrist/ankle IK controls
- Add foot roll (heel/toe pivot) with Limit Rotation
- Add head follow system (switchable Copy Rotation influence)
Lab 3: Drivers, Polish, and Reuse
- Add custom properties to limb end bones for IK/FK blend
- Paste as Drivers to constraint influences
- Add simple widget shapes for controls; set bones to XYZ Euler
- Optional: Time Offset modifier on GP layers for mouth/hand pose cycling
Essential Tutorials (Free)
Groovy Grease Pencil Cut-Out Rigging (CORE TUTORIAL) Free GP Drawing & Rigging Course Blender 2D Animation for Beginners Blender Studio: GP Fundamentals GP Rigging Tutorial Series PlaylistTips to Keep It Easy
- Keep everything in one GP object with named layers
- Avoid SVG imports for core rigs to prevent stroke conversion headaches
- Don't over-rig the mouth; use Time Offset with pose frames for clean lip changes
- Use empty groups parenting to set up clean vertex groups first
Cost: Free (Blender is open source)
3. Blender 2.5D Character Rigging
A practical 2.5D rig in Blender combines Grease Pencil strokes with 3D armatures and simple depth, allowing layered drawings to pivot, scale, and subtly rotate in space while preserving a 2D look. This technique places 2D elements on different depth planes to gain parallax and slight rotational cues while maintaining the drawn style.
What 2.5D Means in Blender
- 2.5D places 2D elements on different depths or planes for parallax and rotational cues
- Achieved by layering Grease Pencil strokes, using Armature Deform weights, and Z-offsetting parts
- Optionally uses Line Art modifier to generate outlines from 3D geometry for hybrid scenes
- Preserves drawn style while using 3D camera and rig controls
Three Classroom-Ready Approaches
Plan A: 2.5D Grease Pencil Cut-Out Rig
Best for: Pure Grease Pencil characters with subtle depth. The most reliable classroom path.
- Setup: Start from 2D Animation template; draw character parts as separate GP layers with clean transforms
- Armature: Create deform chains for torso, arms, legs, head; name bones clearly; set display to Wire/In Front
- Binding: Parent GP to Armature with 'Armature Deform with Empty Groups'; assign vertex groups by layer; refine in Weight Paint
- Controls: Add simple IK to legs/arms; create pole vectors and foot controls; use XYZ Euler for clean keys
- Depth: Add subtle Z offsets per limb layer for parallax and slight head turn cheats using layered drawings
Plan B: Hybrid 2.5D with Line Art
Best for: Combining 3D meshes with hand-drawn GP details for true perspective and camera-driven outlines.
- Build simple 3D proxy meshes for body forms
- Generate outlines using Grease Pencil object with Line Art modifier set to mesh collection
- Drive 3D proxies with standard Armature
- Layer hand-drawn GP details on top for camera moves with true perspective
- Important: Line Art draws from active camera - verify composition through camera view
Plan C: Multi-Frame GP Bound to One Armature
Best for: Pose libraries or replacement animation with consistent controller sets across drawings.
- Rig multiple GP frames to single Armature
- Use Armature Deform with multiple vertex groups mapped to frame-specific strokes
- Switch frames with keyframes while keeping bone controls stable
- Maintain library of multi-frame mouth/hand drawings driven by Time Offset or frame keys
Two-Class Lesson Arc
Class 1: GP to Armature
- Draw layered GP character with consistent layer names
- Create and name bones; parent with Empty Groups
- Assign vertex groups; test IK on legs
- Homework: Bind arms, set pole vectors, clean weights at elbow and knee
Class 2: 2.5D Depth and Hybrid
- Add subtle Z offsets by layer
- Create short camera move to check parallax
- Optional: Add simple mesh proxies and Line Art GP outlines for hybrid depth
Common Pitfalls & Fixes
Essential 2.5D Tutorials
Blender GP Full Character Rig Tutorial (RECOMMENDED) Free GP Course - Part 3 (Armature & IK) Multi-Frame GP Binding GP Tutorial - Totoro (Line Art) My 2D/3D Process with GP GP Character 2.5D Simple Rig Intro Make a 2D Puppet Rig (Bone Physics) How to Make 2.5D Art in BlenderCost: Free (Blender is open source)
4. Toon Boom Harmony Character Rigging
Toon Boom Harmony is the professional industry standard for 2D animation, used by major studios worldwide including Cartoon Network, Disney TV Animation, and Netflix Animation. It offers the most comprehensive rigging toolset for TV and film production.
Primary Methods
- Bone Deformer Tool: Sophisticated bone chains with precise weight painting
- Curve Deformer: Bend and warp body parts along curves
- Envelope Deformer: Advanced mesh warping with control points
- Node-Based Hierarchy: Visual node editor for parent-child relationships
- Drawing Substitution: Library-managed drawing swaps for hands, mouths, eyes
Workflow Overview
Setup
- Draw character elements in Drawing mode or import vector artwork
- Separate character into layers and organize in Timeline
- Create symbol library for reusable assets
Rigging Process
- Open Node View to establish hierarchy
- Add Bone Deformer and create bone chain
- Paint bone influence using Weight Painting tools
- Add Curve or Envelope deformers for flexible parts
- Build master controller layer with custom properties
Educational Access & Resources
Best For
Professional TV animation, feature film production, episodic series, students preparing for animation industry careers. Used by studios like Cartoon Network, Disney TV Animation, Nickelodeon, and countless others.
5. Stop Motion Character Rigging
Stop motion rigging involves physical armatures and replacement parts, creating tangible character rigs for frame-by-frame animation with unique tactile qualities.
Primary Methods
- Wire Armature: Aluminum or steel wire skeleton (budget-friendly)
- Ball-and-Socket Armature: Professional metal skeleton with precise joints
- Replacement Animation: Multiple pre-made heads/mouths (Laika technique)
- Tie-Down System: Magnets or screws to secure puppet to set
Software & Resources
Dragonframe Stop Motion Software (~$300) Stop Motion Studio (Free/Pro) AnimatorIsland: Armature Guide StopMotionAnimation.com ResourcesBest For
Tactile, handmade aesthetic, experimental animation with physical materials, music videos, short films. Offers unique texture and lighting that cannot be replicated digitally.
6. Procreate Dreams Character Rigging
Procreate Dreams is a mobile animation app with intuitive touch-based rigging, designed for iPad artists to create frame-by-frame and keyframe animation on the go.
Primary Methods
- Track-Based Animation: Each layer exists on its own track
- Group Hierarchy: Parent groups for linked movement
- Move & Transform: Touch gestures for keyframing
- Flip-Frame Animation: Traditional frame-by-frame
Resources
Procreate Dreams Official Site Procreate Dreams Handbook Procreate Dreams Tutorials on YouTube7. Toon Squid Character Rigging
Toon Squid brings professional animation tools to mobile devices, designed as a companion to Toon Boom Harmony with cutout and traditional animation focus.
Primary Methods
- Bone Deformer Tool: Create bone chains for cutout deformation
- Node-Based Hierarchy: Visual node editor for relationships
- Drawing Substitution: Swap drawings per frame
📊 Platform Comparison Table
| Platform | Learning Curve | Cost | Primary Use | Industry Standard |
|---|---|---|---|---|
| After Effects | Moderate | $22.99/mo | Motion graphics | ✓ Yes |
| Blender Grease Pencil | Moderate-High | Free | 2D/3D hybrid | Growing |
| Blender 2.5D | Moderate | Free | Stylized 3D | Niche |
| Toon Boom Harmony | High | $25-124/mo | TV/Film 2D | ✓ Yes |
| Stop Motion | Low-Moderate | $50-500+ | Physical work | Specialty |
| Procreate Dreams | Low | $19.99 once | Mobile/iPad | No |
| Toon Squid | Moderate | $9.99/mo | Mobile pro | No |
🎯 Key Considerations for Experimental Animation
Choosing Your Platform
Select your rigging method based on your conceptual goals, budget, and intended outcome. Consider how the medium itself contributes to meaning in your work.
- Budget Conscious: Blender Grease Pencil and 2.5D are completely free with professional capabilities
- Industry Preparation: Toon Boom Harmony and After Effects are industry standards
- Material Constraints as Concept: Stop motion's physical limitations can become thematic elements
- Hybrid Approaches: Combine techniques (Grease Pencil to After Effects compositing)
- Mobile Flexibility: Procreate Dreams and Toon Squid enable animation anywhere
- AI Integration: All digital platforms can incorporate AI-generated assets