// interview use

// the core question this project answers

this project asks: what makes a student's work theirs rather than a product of the assignment? it addresses a widespread trend i've observed where students arrive with "original characters" (OCs) that are visually derivative of fan art and popular media, with rich backstories but no visual logic about where they come from. the project forces environment to precede character, so form follows world.

// technical skills integrated

observational drawing from physical materials (3D objects, fabric, paper) to understand spatial substance; construction of imaginary environments without a camera or photographic reference; AI image generation literacy through comparative model analysis; in the advanced version, digital drawing tools and 3D world-building software that allows navigation through a 2D-drawn landscape in three-dimensional space.

// critical thinking built in at every phase

students research global constructed environments in art history (Chinese scrolls, indigenous multi-world imagery, Dante's Inferno) with handwritten annotated notes, specifically to counter western-academy defaults. they write a personal essay about how their own geographic environment shaped them. they use AI generative tools not to make their work, but to identify the statistical average of their image and actively diverge from it. the creature questionnaire forces ecological and biological reasoning: how does it eat, hide, move, multiply, and adapt to the specific rules of this world?

// why this doesn't produce "class project" looking work

the starting point is always the student's own gathered physical materials, which no two students will collect alike. the research is global, personal, and handwritten, not templated. the AI exercise actively trains students to identify and resist the homogenizing tendency of generative models. the creature emerges from a world the student built, not from a character they brought in. every deliverable is personalized from the first step.

// one-sentence version for a tight interview moment

"students build an imaginary world from gathered physical materials and global art history research, then design a creature whose form is entirely dictated by that world, using AI comparison tools to actively screen out cliché and ensure their work stays original."

world from which you came
// beginning animation — environment + creature project
// duration
4–5 weeks
// level
beginning / intro animation
// materials needed
physical objects, fabrics, papers, charcoal or pencil, sketchbook
// deliverables
research notes, environment drawings, creature drawings, questionnaire, personal essay
this project is about understanding that everything in a drawing is constructed. there is no camera here. the environment you build will determine what can live inside it, and that creature's form must answer to the world you made, not the other way around.
phase 01 // research + material gathering week 1

before you draw anything, you look. this week you will gather physical materials to bring into the studio and complete handwritten research on how artists throughout history have constructed imaginary environments.

// material gathering (due next class)
  • collect at least 10 physical materials: textures, fabrics, papers, small 3D objects, organic matter, anything that interests you visually
  • think about: what draws your eye? is it reflection? grain? softness? repetition? color variation? collect for that quality
  • bring all materials to the next class session in a bag or box
// handwritten research worksheet

using handwritten notes (with drawings and doodles in the margins), research how artists have constructed imaginary environments across history and across cultures. your research must include examples from at least three different traditions or time periods. notes may be informed by AI research tools but must be written and drawn by hand.

  • the "god's eye view" in chinese landscape scrolls: how is space layered and described without a fixed horizon?
  • multi-world imagery in indigenous american art: what does it mean to show different levels of existence in one image?
  • dante's inferno illustrated environments: how does a constructed world communicate moral or emotional logic through its form?
  • at least one contemporary artist who constructs whole worlds: robin o'neal, trenton doyle hancock, sarah sze, julie mehretu, or your own research
// artists to look at
robin o'neal trenton doyle hancock sarah sze julie mehretu kara walker oscar murillo

at the end of your notes, write two or three sentences about which environment most interested you and why. this will feed into your class discussion.

phase 02 // building the environment weeks 2–3

in class you will set up your gathered materials as a still life or arrangement and begin to draw from observation. this is not a copy of what you see, it is a translation: you are learning how space holds substance and how an arrangement of objects becomes a place.

  • set up your materials in a way that feels like a space, not just a pile. think about depth, scale, and what might be "ground" and what might be "sky"
  • draw from observation using charcoal or pencil. work large enough that you can include real spatial detail
  • after your observational drawings, push into the imaginary. what happens if this space continues beyond the frame? what is outside of view? begin to extend and invent
  • complete at least 3 environment studies and 1 developed environment composition
// class discussion: how did your environment shape you?

midway through this phase we will have a discussion. think about the actual geographic and physical environment you grew up in. how did that shape who you became as an individual? your response to this place, whether you absorbed it or resisted it, is also a kind of data. come prepared to talk about this.

phase 03 // the creature week 3–4

now that your environment exists, something lives in it. this is not a character. it is a creature: a form shaped entirely by the rules of the world you built. if your world is dense, dark, and layered with soft materials, what body would evolve to move through it? if it is open and sharp and bright, what form would survive there?

  • the creature's body must answer visual and ecological questions from the environment: how does it move through this space? how does it hide? what does it eat?
  • do not design a character and then place it in the world. let the world generate the creature
  • complete at least 4 creature studies and 1 developed creature drawing placed within the environment
// creature questionnaire (written, submitted with drawings)
// answer all of the following about your creature
  • how does it move?
  • how does it eat?
  • how does it hide or protect itself?
  • how does it reproduce?
  • what in the environment shaped its form?
  • what is its relationship to light?
  • how does it communicate (if at all)?
  • what does it fear in this world?
  • what part of the environment does it control or change?
  • does it have a name? why or why not?
phase 04 // ai literacy exercise week 4
// what this is for
this exercise uses AI not to generate your work, but to show you what the statistical average of your image looks like, and to help you find unexpected historical and global references. you will use this to move away from the predictable, not toward it.
// part a: global reference search

photograph your environment drawing and use perplexity (or a similar AI research tool) to search for visually similar work from global art history. specifically include the phrase "include eastern, global south, and non-western connections" in your prompt. you will receive a list of related visual traditions and artists. research at least three of these further using handwritten notes and add them to your worksheet.

// part b: generative AI comparison

run your environment photograph through at least two different generative AI image models (use different models, not the same one twice). compare the outputs side by side.

  • what did both models do to your image? what is the visual overlap?
  • that overlap is the "middle of the road." that is the average completion of your image. notice it
  • write a short response: what does the AI version have that yours does not? what does yours have that the AI version cannot produce? where do you need to push harder away from the average?
  • use this analysis to make at least one revision to your environment or creature drawing
phase 05 // personal essay + final submission week 5

write a short essay (300–500 words, handwritten or typed) responding to: how did the physical and geographic environment you grew up in shape who you are? did you absorb it, reflect it, or resist it? how does that response appear in the environment you built for this project, even if indirectly?

this essay will be shared in a class discussion and should be honest, not performed. there is no right answer.

// final submission checklist
  • handwritten research worksheet with drawings and doodles (global art history research)
  • at least 3 environment studies + 1 developed environment composition
  • at least 4 creature studies + 1 developed creature drawing within the environment
  • completed creature questionnaire
  • AI literacy exercise: printed or documented comparisons + written response
  • personal essay (300–500 words)

// assessment rubric
component what is assessed weight
material gathering 10+ varied physical materials brought to class; evidence of intentional selection based on visual quality 10%
research worksheet handwritten notes cover at least 3 global traditions; includes drawings/doodles; demonstrates genuine engagement not surface-level summary 15%
environment drawings spatial construction, depth, and substance demonstrated; evidence of moving from observational into imaginary; 3 studies + 1 developed piece 25%
creature drawings form is visually justified by the environment; creature questionnaire answers are legible in the drawing's design; 4 studies + 1 developed piece 20%
creature questionnaire all 10 questions answered with specificity; answers demonstrate ecological and formal logic 10%
AI literacy exercise both AI outputs documented; written response shows critical analysis of "average" vs. the student's own visual decisions; at least one revision made 10%
personal essay honest reflection on environmental influence; connections to the project are present even if indirect; 300–500 words 10%
world from which you came
// advanced animation — environment + creature project (digital + spatial)
// duration
5–6 weeks
// level
advanced animation
// materials needed
physical materials, digital drawing tools, laptop/computer, world-building software access
// deliverables
research notes, physical studies, digital environment, walkable world, creature drawings, questionnaire, essay
at the advanced level this project asks you to move across mediums without treating any of them as more legitimate than the others. a drawing that exists as pixels or code is still a drawing. the world you build will ultimately be navigable: someone will be able to walk through your 2D landscape in three-dimensional space.
phase 01 // research + material gathering week 1

same foundation as the beginning version, expanded in scope and critical depth. you are gathering physical materials and researching global constructed environments, but you are also beginning to think about how those environments translate across physical, digital, and spatial mediums.

// material gathering
  • collect at least 10 physical materials: textures, fabrics, papers, 3D objects, organic matter
  • additionally: gather or photograph at least 5 digital visual references (textures, patterns, environments) that interest you from any source
  • think about how these two sets relate: what qualities exist in the physical that you want to carry into the digital? what will change in translation?
// handwritten research worksheet

handwritten notes with drawings, covering at least four different traditions. in addition to the beginning-level sources, your research must include at least one example of an artist working in digital, code-based, or virtual environments:

  • the "god's eye view" in chinese landscape scrolls
  • multi-world imagery in indigenous american art
  • dante's inferno or another multi-layered constructed world
  • one artist working digitally or spatially: could be a game environment designer, a net artist, a VR/XR installation artist, or similar
// artists to look at
robin o'neal trenton doyle hancock sarah sze julie mehretu hito steyerl cao fei ian cheng non-linear art practices
// class discussion: how did your environment shape you?

come prepared to discuss: how did the geographic, physical, and cultural environment you grew up in shape your visual instincts? and: how does that change, or not change, when you move from physical to digital space?

phase 02 // physical environment studies week 2

before going digital, you draw physically. this is not a step backward, it is a foundation. the physical studies become the source material for the digital work.

  • arrange your gathered materials and draw from observation: at least 2 physical environment studies using any drawing medium
  • develop at least 1 imaginative environment composition that pushes well beyond observation into invented space
  • photograph all physical studies at high resolution for use in the next phase
phase 03 // digital environment development weeks 3–4

using a digital drawing tool of your choice, develop your environment further. you can work from your physical studies as a base, or begin fresh in a digital medium. this environment needs to be developed enough to become a walkable world in the next phase.

  • create at least one fully developed digital environment drawing (think about: what does the ground look like? what is the atmosphere? what is at the edges of the frame?)
  • think in terms of multiple views or panels: a wide establishing shot, a closer detail area, and a sense of "off-screen" space
  • consider how the environment reads at different scales: something that works at full size may lose its spatial logic at thumbnail
// ai literacy exercise (run during this phase)
part a: global reference search. photograph or screenshot your in-progress digital environment and use perplexity to search for visually similar work from global art history, specifically requesting "eastern, global south, and non-western connections." research at least three results in handwritten notes.

part b: generative AI comparison. run your environment through at least two different generative AI image models. compare outputs: where do both models agree? that overlap is the statistical average of your image. write a short critical response. use this to inform at least one intentional revision to the digital environment.
phase 04 // building the walkable world week 4–5

you will upload your 2D digital environment drawings into world-building software and construct a navigable 3D space from them. this is not about making your flat drawing look three-dimensional, it is about creating a space that someone can move through at ground level, where the rules and atmosphere of your drawn world are experienced spatially.

  • import your digital environment assets into the world-building platform (demo and access provided in class)
  • construct a space that can be navigated in first person: establish a clear sense of ground, horizon, and distance
  • the world should feel consistent with your drawn environment: same visual logic, same atmosphere
  • test the walk-through and make at least 2 revisions based on how the space reads when you move through it
  • document the walkable world as a short screen recording (30–60 seconds)
drawing is not inherently physical. it has always existed in different mediums, including pixel-based and code-based ones. nothing is lost in translation from physical to digital, something new is just added.
phase 05 // the creature week 5

now that the world exists and can be navigated, design the creature that lives in it. its form must be entirely determined by the environment. someone walking through your world should be able to look at the creature and understand why it looks the way it does.

  • at least 4 creature studies (physical or digital)
  • 1 developed creature drawing placed within the digital environment or walkable world
  • consider: how does the creature's scale relate to the world? does it fit in the same visual language as the environment?
// creature questionnaire (written, submitted with drawings)
// answer all of the following
  • how does it move?
  • how does it eat?
  • how does it hide or protect itself?
  • how does it reproduce?
  • what shaped its form?
  • what is its relationship to light?
  • how does it communicate?
  • what does it fear?
  • what does it change in the environment?
  • does it exist differently in the physical vs. the digital version of the world? why or why not?
phase 06 // personal essay + final submission week 6

write an essay (400–600 words) responding to: how did the physical and geographic environment you grew up in shape who you are? did you absorb it, resist it, or both? and: is there a relationship between that personal environmental history and the world you built in this project, even if it is not direct or obvious?

this essay will be shared in discussion. it should be honest, not demonstrated.

// final submission checklist
  • handwritten research worksheet (4+ traditions, drawings included)
  • 2 physical environment studies + 1 imaginative composition
  • 1 fully developed digital environment
  • screen recording of walkable world (30–60 seconds)
  • AI literacy exercise: documented comparisons + written response + evidence of revision
  • 4 creature studies + 1 developed creature drawing in environment
  • completed creature questionnaire (all 10 questions)
  • personal essay (400–600 words)

// assessment rubric
component what is assessed weight
material gathering 10+ physical materials + 5 digital references; evidence of intentional curation in both 8%
research worksheet 4+ global traditions covered; at least one digital/spatial artist included; handwritten with drawings; genuine critical engagement 12%
physical environment studies spatial logic, depth, substance; imaginary extension beyond observation; 2 studies + 1 developed piece 15%
digital environment visual consistency with physical studies; spatial complexity; reads at multiple scales; 1 fully developed piece 15%
walkable world environment successfully imported and navigable; spatial logic holds in first person; screen recording documents the experience; evidence of revision from walk-through testing 15%
creature drawings form is visually and logically justified by the environment; questionnaire answers legible in the design; 4 studies + 1 developed piece 15%
AI literacy exercise both models documented; written critical analysis of the "average"; at least one informed revision made 8%
personal essay honest reflection on environmental influence on identity; connection to project present (even indirect); 400–600 words 12%